Q: What is the proper way to install SD? There is no proper installation process but it should look like this:. 1- install Sexlab and its requirements (SkyUI and FNIS especially). 2- install an advanced skeleton like XPMS (for the spriggan armor). 3- enable all non SexLab mods in your load order and SexLab itself only. 4- start a new game and wait until after Helgen (or better, use Live Another Life for its starting cell). 5- Activate SexLab in the menu, save and quit.
6- install Devious Devices Integration and its requirements: SexLab Aroused, Devious Devices Assets and Zaz animation framework.
Skyrim Fnis Creature Pack
Originally posted by:or actually what if i just redownload the creature pack.? Probably the best option.
While scritps are stored to save files, removing any scripted mods or animation tools is risky and can have permanent effect to your game - while textures and animation themselves can be usually added and removed without risk. Creature pack isn't really required for standard animations, but it is a small file and passive tools, so having it there really does not hurt either. I have the whole FNIS setup installed, because I do need creature pack and want spells for both screenshots and animation testing. Originally posted by:btw do u know if moonlight tales causes ctd? Ive been installing mods five by five every couple hours or so of my set and i wanted to ask if anyone els has or had problems or knows of? Please and thank-you.
NOTE: Following is not a solid fact, but based on my own experience. I have had some CTDs with Moonlight Tales. It seems to have some compatibility issues with other mods that include werewolfs.
I found that the combination of Extended Encounters and Moonlight Tales felt somewhat unstable and I had CTDs with them. In some level this would make sense, because EE included werewolf encounters that may or may not be exactly in line with Moonlight Tales. However, I also had a CTD with Moonlight Tales, when I used Preador Vision and disabled RealVision ENB from the same key - because night vision does not work with ENB otherwise. I honestly don't know what would cause this instability.
According to Mod Organizer, only things that Moonlight Tales scripts are overwriting are from Dawnguard and Unofficial Dawnguard Patch. While I have cleaned the Dawnguard DLC, there should be no reason for them to clash. Nothing else in my load order overwriting it, or getting overwritten, so source of these crashes might become from the mod itself. However, mod is very popular. It does not seem to suffer from CTD reports. There must be something in my game that it clashes with, but I don't honestly know what it is. Edit: Typos.again.
Funny cause i apprciate u confirming my suspcions. And i dont use any enb. I like the game as is. But additions like moonlight tales is excatly what i go for. First thing first though cant play the game if it crashs and maybe we should write to the mod maker and put are thought in just to stabilize it further so that it can still be an addition to my modlist haha:) but i backup my folders and gunna test a few things out to see where it trigger and happens the most. ( so far and i find it funny considering me making the assumption) that it happend twice by the campanions. So i fast traveled outside and gunna walk in and see if that helps.
(i came from dragonsreach the first two times) Thank-you iija.
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Related Subreddits. Related Websites. (NSFW). I'm having a problem getting creatures to move during sexlab type interactions. I have installed the creature pack using nmm, I've updated it using fnis, I have creature animations activated on sexlab as well as all creatures options clicked.
I'm trying to get the defeat mod to work and so I downloaded the recommended mods for creature animation like the beastiality mod and immersive bodies, but when scenes are activated creature just stand there motionless while the scene plays out. Everything works fine for human on human interactions. What am I missing?
Code: Setlocal EnableDelayedExpansion SET 'FOLDERSET=ZZ. D. S.
T.' for%%T in (B) do ( if exist%%T: (%%T: REM cd. Corrected to cd for /D%%C in (!FOLDERSET!) do ( pushd%%C REM CANNOT cd here or screws up the loop just above. Pushd and popd are better.
For /D /R%%K in (.) do ( REM MUST be (.) or will recurse for subfolders matching FOLDERSET. MYDIRFOUND is not one of them. Echo%%K pause Set 'MYTEMP=%%K' SET 'MYDIR=!MYTEMP:MYDIRFOUND=!' IF NOT!MYTEMP!!MYDIR! ( call SET 'MYDIR=%%K' echo!MYDIR! Pause goto MYDIRFOUND ) ) popd ) REM DRIVE LOOP AND EXIST ) ) goto eof:MYDIRFOUND echo success pause Unfortunately the inner K loop with (.) ignores the previous C loop over FOLDERSET and searches all folders on the drive. Somewhat overkill.
I've tried the above using dir, but ran into similar contortions. Any suggestions? Foxidrive wrote:Another option is to give some examples of folders to be found on the drives, and someone can write a script to do it. What's wrong with MYDIRFOUND? An other option is to hope the code fairy pops in overnight and leaves a nice little recursive surprise under my elusive little XMAS FolderTree.
Perhaps the best answer is in recursion, failing that, something else? Would PowerShell work better? Suppose I get the leftmost folder of%%K and compare that to%%C. Problem solved?
Better to pushd and popd outside the K loop. Code: Setlocal EnableDelayedExpansion SET 'FOLDERSET=ZZ. D. S. T.' for%%T in (B) do ( if exist%%T: (%%T: REM cd.
Corrected to cd for /D%%C in (!FOLDERSET!) do ( REM CANNOT cd here or screws up the loop just above. Pushd and popd are better. Pushd%%C REM MUST be (.) or will recurse for subfolders matching FOLDERSET.
MYDIRFOUND is not one of them. For /D /R%%K in (.) do ( echo%%K pause Set 'MYTEMP=%%K' SET 'MYDIR=!MYTEMP:MYDIRFOUND=!' IF NOT!MYTEMP!!MYDIR! ( call SET 'MYDIR=%%K' echo!MYDIR! Pause goto MYDIRFOUND ) ) popd ) REM DRIVE LOOP AND EXIST ) ) goto eof:MYDIRFOUND echo success pause.
Squashman wrote:Helps to format your code. Makes it a lot easier to follow when you have nested FOR and IF commands. Yes, having tried that originally but ran into problems with tabs. But your format with spaces is superior. Just have to configure Notepad not to indent with tabs. Has nothing to do with TABS.
I did use TABS and I do use N. The forum software converts the TABS to spaces, when you paste code into the forum. I indent with tabs all day, all night, 24 hours a day, 7 days a week, 365 days a year! Squashman wrote:Has nothing to do with TABS. I did use TABS and I do use N.
The forum software converts the TABS to spaces, when you paste code into the forum. I indent with tabs all day, all night, 24 hours a day, 7 days a week, 365 days a year! I figured something like that was the case. The problem was something to do with tabs inside an if.else block but can't reproduce now. I wonder if VS can format batch. Here's the alpha code to be uploaded.
It's tested, but not for all combos. Major problem is that the UAC stuff at the beginning doesn't like being run out of a 7z archive. Code:::::::::::::::::::::::::::::::::::::::::::: Automatically check & get admin rights (thanks to TanisDLJ at Stackoverflow)::::::::::::::::::::::::::::::::::::::::: @echo off color 1E mode 100,50 VERIFY nul CLS:: BatchGotAdmin:- REM - Check for permissions nul 2&1 '%SYSTEMROOT% system32 icacls.exe' '%SYSTEMROOT% system32 config system' REM - If error flag set, we do not have admin. If '%errorlevel%' NEQ '0' ( echo Requesting administrative privileges.
Aha, it's a quirk or misconfiguration of how the removable media is organized on this machine. The second NFTS drive was added prior to upgrading from XP to 7. There was a problem with the system automatically assigning a drive letter to the second NTFS drive at that time as it was still under the 'control' of the previous OS. It should have been added as drive D before the CD was installed.
So for some reason this has disrupted the pool of removable drives. Download sing to the sky ayaka rar free. Inserting the first USB stick won't allocate the E: label. Instead it will be assigned to J: Thus E,F,G have become ghost drives, permanently awaiting media which will never be assigned. This has also affected programs like ENB running with ES Oblivion. Ran the excellent DriveCleanup.exe from Sieber tools which appeared to clear up quite a lot of drive problems. It may require a reboot to see exactly what. In any case, let's hope the OS doesn't require a clean install to resolve the issue.
Heck this sort of stuff belongs to super user or such, but maybe it's of value to someone here. Will edit this post for any developments.
Should look like this depending what your game uses FNIS Behavior V6.0.2 4:40:02 PM Skyrim: 1.9.32.0 - C: Program Files (x86) Steam steamapps common Skyrim (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: 'GENDER Specific Animations' Patch: 'SKELETON Arm Fix' Patch:. xp32's 'New Animation for Running with Bow' Patch:. xp32's 'New Animation for 1H Weapon' Patch:. Moljka's Blocking Combat Behavior Improv. For Skyrim Reading FNIS V5.2.
Reading FNISBase V6.0.2. Reading FNISSexyMove V6.0.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations).
All Anim Lists scanned. Generating Behavior Files.
33 GENDER modifications for Animations male 36 GENDER modifications for Animations female mtbehavior usage: 3.4% ( 0 furniture, 0 offset, 0 chair, 6 alternate animations) 0master usage: 3.5% ( 0 paired, 0 kill, 0 alternate animations) Alternate Animation mods: 1 sets: 1 total groups: 9 added file slots: 18 alternate files: 18 Creature Pack not installed 150 animations for 3 mods successfully included (character) 0 possible consistence issues. Warning: Bad installation. Generator not run from a Skyrim installation directory.Warning: Bad installation. Generator not run from Tools GenerateFNISforUsers. FNIS doesn't necesarily have to be in the Skyrim folder if you're using Mod Organizer. You just have to run FNIS From inside mod organizer, it doesnt look like you're using NMM because of this line ( Generator: C: Program Files (x86) Mod Organizer mods FNIS Behavior FNIS Behavior 6.0.2 Data tools GenerateFNISforUsers GenerateFNISforUsers.exe ) Where you launch the game in mod organizer click the dropdown menu, select edit, click binary and browse to GenerateFNISforUsers.exe and select it, give it whatever name you desire and run it from within Mod Organizer.
Make sure you've only selected the patches you actually use, otherwise it'll bug out. FNIS also has a tendancy to break inside the Program files folder, so if you can move your steam and mod folders outside of it, like to C:/folder or something. Apparently Kelvy is right because i manually installed everything into the correct skyrim install location folders and it spat this out happily FNIS Behavior V6.0.2 2:01:10 AM Skyrim: 1.9.32.0 - E: Steam steamapps common Skyrim (Steam) Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations). Reading FNISBase V6.0.2. Reading FNISCreatureVersion V5.3. Reading MNC V??
Reading RidingStyles V?? Reading SexLab V1.60.
Reading SexLabAroused V?? Reading SexLabCreature V1.60. Reading ZaZAnimationPack V6.0.5 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations). All Anim Lists scanned. Generating Behavior Files. Mtbehavior usage: 20.2% ( 26 furniture, 31 offset, 0 chair, 0 alternate animations) 0master usage: 2.6% ( 3 paired, 1 kill, 0 alternate animations) Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Create Creature Behaviors.
Reading MNC V?? Reading SexLabCreature V1.60.
2395 animations for 9 mods successfully included (character) 835 animations for 2 mods and 33 creatures successfully included.
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